Game Design Project Treatment

The Re:tired Hero

A hero have his retired life with his friend in the forest, but somehow the hero feel this life is strange.
In this story, I’m going to talk about facing death.  The hero pretend his friend, who is killed by monster, is still alive because his cannot afford the shock of his friend’s death. The hero is going to go through their journey again, and he will recall his memories through the journey. The message that I want to say is how do we face death.

The game is going to be set in a forest. Quite and clean.
Therefore, I use the forest under the sea of corruption in Hayao Miyazaki’s Naussicaa of the Valley of the Wind as my model. Trying to make a green forest, a clean and quite green. The lighting is not going to be very strong, but it’s sunny.

The player is going to control the Hero and use the Hero to explore the story. The objective in this game is finding out where is the Hero’s friend going, and through following the friend, the Hero’s memories are recalled.

There are some enemies in the game, the player is going to jump on the enemies to kill them, or just don’t kill them. The enemies are going to be the monsters which are also related to the story. Due to the ending of the game is based on the number of killing enemies, so I think the strategies will be related to this.
Since the Hero is retired, the player cannot make the Hero goes out of the forest.


The first level is going to be the introduction level, so I’ll try to put as most of mechanics in this room to make the player understand how to play this game. I haven’t decided the place of this level, but I think it will be around the Hero’s house.
The second level is going to be the level which affects the ending, so there will be some enemies as well. This level is going to be part of the journey.
Two levels are the minimum, if I have more times, I think it’s possible to make the journey longer.
In the games, I need a repeating background, platformer texture, wall and checkpoint.

Through the game, there will be some signposts or messages to explain the story or how does the Hero feel. Then, into the ending room, there will be some messages to explain the whole story.  The messages are going to be the friends view because it’s a reply from the friend.

This game is going to be made on Game Maker. I don’t really know about it yet, but hopefully I can make all of things I want  in Game Maker.


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